Wednesday, February 29, 2012

Felon's Femme Fatales: Sarah Kerrigan

Time for another Femme Fatale! And today, I've chosen to talk about Sarah Kerrigan from the Starcraft PC games. As always, there are some story spoilers here. BEWARE!

Kerrigan as her human self.
Kerrigan is another one of my absolute favorite video game villainess'. Maybe it's because she was a heroine before she was corrupted. Or maybe it's because she is a great example of a strong female character. In any case, she is manipulative, deadly, and powerful.

Kerrigan after she is infested.
Kerrigan did not start out bad. She was initially one of the main characters involved in the Terran missions in the first Starcraft game. She was a Ghost, a psychic human. During the course of the Terran missions, she is betrayed and left for dead by her leader, Arcturus Mengsk, the commander of the Sons of Korhal. It is then that she is taken by the Zerg and transformed into the Queen of Blades (as she calls herself), a cross between human and Zerg. She starts out under the control of the Overmind, the being that controls the Zerg Swarm. She willingly serves the Overmind until the point that the Overmind is destroyed (at the end of Starcraft). Kerrigan then spends most of Broodwar ensuring that she alone is in control of the Zerg. She is also still out for revenge on Arcturus for leaving her to the Zerg. She spends most of the Broodwar expansion manipulating both the Terran and Protoss into eliminating her existent and potential threats, namely a new and growing Overmind, which would enslave her mind once again, and the United Earth Directorate whom are also trying to control and harness the power of the Zerg as a biological weapon. The other characters are ever suspicious of her and yet she still prevails in convincing them to help her. Of course, her goals are never what she makes them seem, but this just shows how truly cunning Kerrigan is. And even when her plans are laid bare, she is merciless in order to  have her goal accomplished, such as when she holds a Protoss character hostage in order to ensure the new Overmind is destroyed.
It's true, Kerrigan is ruthless like any villain. And yet periodically, you are still allowed to see some of her humanity, hidden under her venomous shell. On at least a couple occasions Kerrigan has the opportunity to kill Jim Raynor, a Terran man she was close with, and yet she lets him live. The storyline suggests that it could be because she sees him as no threat, or because she still harbors feelings towards him underneath. This possibility gives her even more depth as a villain. She kills and manipulates to reach her goals, and yet she is not completely disconnected from her human life and bonds. It gives her character more depth.

There is a lot of storyline with Kerrigan through out the current Starcraft games, so much so that I feel like I really can't do her justice. The best way to truly see why she is one of the top rated computer game villains is to play through the games. I'm also excited to see what else is in store for her in Starcraft II: Heart of the Swarm. In any case, play the games and see why she's one of my all-time favorites!

Tuesday, February 28, 2012

Mass Effect 3 will be available digitally at launch for the PSN.




When Mass Effect 3 comes out next Tuesday you'll not only be able to pick it up in stores but also digitally over the PSN. The pre-order is up right now and you'll get some exclusive DLC (just like everything else Mass Effect 3 related right now) as well as a PS3 theme for going the digital route.

This is a pretty big deal and not just in terms of Mass Effect. Day-one digital on all platforms is the future of the games industry and this may just be the first of many big releases this year to see a launch day digital release.

Via: PlayStation Blog

Monday, February 27, 2012

So Poison was a dude......Wait?

Kinda of slow news day so far, so here's a nearly 20 minute documentary concerning the gender origin of Poison the Final Fight baddie turned Street Fighter X Tekken fighter. It's a pretty interesting  piece even for people not aware of the history this infamous character.





Via: Joystiq

Saturday, February 25, 2012

RETROspective: Alien Versus Predator

That's right, it's time for another RETROspective! Today, I will be talking about Aliens Versus Predator for the PC.

This game was released in 99' for the PC and Apple computers by Rebellion, and was one of my favorite first-person shooters. The best part of this game was that you were able to choose between three species to play: the Colonial Marine, the Alien and the Predator. Each of them had their own single player campaigns which were usually several levels long. Not only that, each species had unique weapons and perspectives.
 The Colonial Marine had weapons and gadgets mostly from the Alien film franchise, such as the flamethrower (Alien and Aliens), the pulse rifle (Aliens) and the motion tracker (Alien and Aliens). Along with that, the Marine was given a normal vision mode and a night vision mode. You also had to find med-packs to heal. I'll say it right now (and I've said it before): the single-player Marine missions were the scariest experience of all three species. Most of the levels were dimly lit and when I my motion tracker make that "bleep" noise indicating something was coming my way, it made my palms sweat. It was even worse when you had to use the infrared vision mode because your motion tracker would disappear. Although the Marine has decent weapons available, he was still rather weak up close. One good hit from an Alien's tail or a Predator's shoulder cannon and you were usually finished, even with body armor. However, of all three species, the Marine was still the most balanced between power and vulnerability.

A rare shot of an Alien, Predator and dead Marine all together.
The Alien was my favorite species to play in this game, and I'm fairly sure it was the first campaign I completed in full. The Alien had no ranged weapons, just claws, a barbed tail and a mean set of inner jaws. This meant that you had to get up close and personal to take down an enemy. But despite this handicap, the Alien was MUCH faster then the other two species and could climb on almost any surface. This helped balance the inability to attack from a distance and made the Alien a fascinating gaming experience. You also had a vision mode to navigate in the dark and a "fish-bowl" vision perspective. While the Alien was powerful in close quarters, it's armor was weakest to the firepower of the other two species. But at the very least, when you were the Alien, you didn't have to worry about getting ambushed by other Aliens (except in some multi-player modes). You could also regenerate health by head-biting an enemy with your inner jaws.

The Predator was probably the most super-powered of the species. His weapons were strong and so was his health. The Predator also had the ability to heal at will as long as he had enough energy. Given the right situations, this made the Predator very tough to beat. He also had four different vision modes: "normal" vision (which is not canon accurate, might I add), infrared, Alien mode, and Predator mode. The Predator's auto-targeting weapons, the shoulder cannon and disc, were tied into these visions and would home in on what ever species was highlighted. This was very useful in single player because there were very few instances where you had to fight Aliens and Marines at the same time. However, in multi-player mode this was actually a disadvantage because if you were playing with humans and Aliens AND Predators, it was inconvenient to have to switch between modes to auto-target them. Still, the Predator was probably the toughest of the species. It took many more hits from the Alien and one of the bigger guns from the Marine to take a Predator player down.

While the single-player campaigns were fun, they were not particularly driven by a deep plot-line. But ultimately, the single-player mode was not the reason you played this game. It was the online multi-player mode that really made this game shine. It was one of the most adrenaline driven and face paced games I've ever played. You had to be on your toes almost constantly to avoid getting ambushed or blown apart. The way you played was also different. You could use what ever weapon you wanted in single player but in multi-player, other gamers had different expectations. You were more respected if you were good with the weapons that took skill to use. A good example was the spear gun for the Predator and the pulse rifle for the Marine. Both of these weapons took more skill to use effectively because one required you to be incredibly accurate with your aiming and one was lower in power and required accuracy. One nice feature online, however, was the ability to lock certain weapons when you hosted a game. So if you didn't want a bunch of Predators disc spamming or a bunch of Marines using the smartgun, you could just lock the weapons. I literally spent weekends playing this game online. It was that entertaining.

Eventually, the online community died out and people moved on. But this game will always have a special place in my heart. And, in writing this segment, I discovered that it is available on Steam (through Valve) so I might just download it and relive some of the excitement I remember from those days. If you're interested in a scary, exciting and (for it's time) unique game perspective, go and download Aliens Versus Predator Classic, turn all the lights off and PLAY THIS GAME!!

Thursday, February 23, 2012

Jet Grind Radio is coming to XBLA and PSN!


True Story one of my all time favorite video game soundtracks is Jet Grind Radio for the  Dreamcast and today Sega dropped a video (above) teasing the return of the classic Jet Grind Radio for XBLA and PSN. No release date was given but here's hoping the soundtrack hasn't been striped out because of licensing issues like the previous Crazy Taxi re-release.

Wednesday, February 22, 2012

Will you be returning to Pandora on September 18th?

And no I'm not talking about Avatar 2 (that would be posted on our not-fake-at-all movie site Do not turn off the Projector), I'm talking about Borderlands 2.  The sequel to the excellent 2009 FPS/RPG hybrid will feature 4 new playable characters and promises 870 GAJILLION more guns. Don't believe me check out the new trailer below.
waring: trailer includes Claptrap wubstep

Tuesday, February 21, 2012

The future of Do not turn off the Console.

It's been a little over a month since Felon and I started DntotConsole and the response has been tremendous. We have some pretty great ideas planned for the site in the coming weeks/months but we'd like to hear from the you guys. So tell us what you want to see posted here, whether it be more news, RETROspectives, segments like Off the Shelf (which we are working on posting more of), or more posts about video games as a culture.

Let us know in the comments or e-mail Felon and myself and thanks for all of the support thus far.

Monday, February 20, 2012

Cool videos on the web: Real Life Goldeneye and Mass Effect 3

First we have Goldenye 64 in real life which I would argue is better than any game released with Goldeneye in the title since the original:



Next is the launch trailer for Mass Effect 3 that premiered during The Walking Dead last night:

Thursday, February 16, 2012

Yes, I've already pre-ordered the Minecraft Lego set.....

Here it is, The official Minecraft Lego set that I mentioned a few weeks back.


I love the little Lego creeper in the first picture. The 480 piece set will be available this summer for $34.99 and can be pre-ordered through Jinx right now.  You can also read the official Lego press release over at The Brothers Bricks website.

Wednesday, February 15, 2012

What I've been playing: Area 51

So I know it's been a while since I posted, but I have a legit reason! I've been playing the hell out of my birthday present from Speeder: a copy of Area 51 for the PS2. I had all but forgotten about this little gem until recently, and as soon as I got back into it and remembered the controls I just couldn't put it down! So I decided that I should review it. Note: as always, spoilers are possible.

Here's the plot: you are Ethan Cole, a member of a HAZMAT team sent into Area 51 to control the outbreak of a bad alien virus. You proceed deep into the underground complex where all hell is breaking loose and must survive after all your team mates are killed (no big surprise there). On top of this, you also become infected with said alien virus and are able to mutate between human form and alien-monster form.
A view of your wrist HAZMAT scanner.
Cool points of this game:
- To begin, David Duchovny voices Ethan Cole. Funny that he decided to do some voice acting in a game that is also centered around aliens. I can't help but giggle to myself about this. He also uses the Mulder voice when he narrates. Definitely a plus for this game.
- The secrets in this game are also interesting and fun to collect. You're given a wrist-mounted HAZMAT scanner, a little device that you can cycle to in your weapons menu and use to scan items. They're usually a random file folder or piece of paper lying on the floor or on furniture.When you find one of these items, you scan it and a little description pops up as to what it is. It is then added to your "Databank" section in the menu where you can actually view it in full. The contents of these little treasures are incredibly entertaining and thought-out. An example: a file about an early experiment with an alien mutant who escapes the lab, is seen by people, and starts the Bigfoot rumor. A lot of the secrets are about various conspiracy theories and rumors and are tied into what Area 51 and it's scientists have been doing for decades. The amount of detail and thought that went into these secrets definitely add to the game's playability.
- For a game that came out very close to the launch of the next generation of consoles, the graphics and game play are very good. Although I feel like this first person shooter was a little more fluid on the X-Box, the PS2 version is still easy to play.
- Being able to switch between human and alien form is definitely an interesting twist and very helpful with some battle situations in the game. You can actually regain your health by using a ranged attack as an alien, so when you're caught in a fire-fight (and when you have enough in your alien power bar) you can use this attack, gain back some life, and then switch back and start shooting at enemies again. It takes some finesse at first but then becomes second nature.
- The story draws you in. It's definitely not the most intricate storyline I've encountered before, but it still makes you want to play through the game. Also, I cannot stress enough how much the secrets add to the quality of the storyline. While you see all sorts of crazy, horrific stuff when you're in Area 51, the secrets shed more and more light on all the other creepy and disturbing stuff that has happened there or otherwise been caused by those running it.

There is one problem though: Area 51 was not chosen to be compatible with X-Box 360 and is not available for purchase on either X-Box 360 or PS3. So if you want to play it, you'll have to have an X-Box or a PS2 and then find a copy. If you have the means though, please play it. It deserves more credit then it was given. It's just sad that it came out so close to the end of the X-Box/PS2's life cycle. I can only imagine what it would be like if it had been made an X-Box 360 or PS3 game. Oh well, I can dream I guess!

Resident Evil 6 will do something no other Resident Evil has done before.

You will be able to MOVE and SHOOT at same time and Resident Evil 6!

"I know, I'm surprised too!"


Capcom reveled today that Resident Evil 6 will feature an "evolved control system" that will allow players to move and fire weapons for the first time in the long running franchise. Capcom talked about other improvements to it's control system stating the following : "slide; roll in any direction, and to take cover along with the addition of an enhanced melee attack." 


You are really breaking into new territory there Capcom, I would have just been happy with being able to move and reload in Resident Evil.

Via: Joystiq 


Also in news so obvious it doesn't deserve it's own post: Assassin's Creed 3 will be hitting the consoles on October 30, 2012. Get your Pre-Orders in now.

Tuesday, February 14, 2012

Mass Effect 3 demo is available on Xbox live now...

Go download it......Go NOW!

Or if you just want to watch the first 40 minutes of gameplay click on the video below:

Monday, February 13, 2012

What is the greatest video game ending of all time?

Well according to the Guinness Book of World Records it's.......Call of Duty: Black Ops?


With more than 13,000 votes for the Guinness World Records 2012 Gamer's Edition book, fans chose Call of Duty: Black Ops to have to best ending in all of video games beating out titles like Bioshock, Portal 1 & 2, and Super Metroid.  It should also be noted that Call Of Duty: Modern Warfare 1 & 2 and World at War also placed on the list with Modern Warfare 2 getting 4th after The Legend of Zelda: Ocarina of Time and Halo: Reach.

Now I'm not one to call bullshit on Guinness' wisdom when it comes awarding records but from looking over the list it seems like the voters just picked out a bunch of current favorites and didn't put much thought in otherwise.


Via: Kotaku

Friday, February 10, 2012

This Week In Review: February 10, 2012

Here's the news for this week:

-Tim Schafer and Double Fine (Psychonauts, Brutal Legend) decided to use Kickstarter to help fund their next game and raised a MILLION dollars in 24 HOURS. The target goal was $400k  in donations and was surpassed in a little over 8 hours after being announced.

-Okay I'm just going to be blunt about this: There is going to be a FPS Battleship game that's based off of the movie being released this summer (see ridiculous trailer here) that is based off of the classic board game. My head hurts now.

-Hey remember that new Star Trek game that was announced at E3 last year? Well it's finally going to come out....in 2013. The release will likely coincide with the release of the next Star Trek movie of which the game based in the same fiction. 

Sorry for the lack of updates this week by the way, I want to say I was just plain busier than usual but in all honesty I been playing Jak and Daxter pretty much non-stop.

Thursday, February 9, 2012

Weekly Wrap-Up is moving to friday and has a new name...

New name, same great blogger taste it's This Week In Review and it's being posted on Fridays now! The reason for the move is pretty simple plus the 2012 DICE Summit is going on right now and I'm hoping some actual news from that will come out between now and Friday.

But I will leave you with this Gamespot trailer for Lollipop Chainsaw, which I cannot decide if it's awesome or insane:

Tuesday, February 7, 2012

What are we playing?

In nearly a month after starting the site, Felon and I realized that we have yet to talk about what games we are currently playing. I've been trying to trudge my way through Heavy Rain (which I may do a post about at some point) and Felon has been playing Area 51 (2005) for the PS2 and replaying Super Mario RPG.



Today however I picked up the Jak and Daxter Collection. While I am a huge fan of Naughty Dog (Crash Bandicoot,Uncharted) I never got a chance to play these games on the PS2 or really any of the HD collections that have been coming out in past few years. I may do a post on each individual game or one big post when I've finished all three depending on how much time it takes.

Also of note, Felon has played all of the Jak and Daxter games and will be offering her opinions on the updated graphics within my posts.

Monday, February 6, 2012

Naughty Dog almost made Jak and Daxter 4




With the Jax and Daxter Collection coming to the PS3 this week, developer Naughty Dog has reveled to Game Informer that they were originally planning on making a new Jak and Daxter game before scrapping the project and making The Last of Us instead. Naughty Dog co-founder Evan Wells had this to say on the matter:

"Even if we felt like we're going to give the fans another Jak & Daxter, we felt we weren't going to give them the game that they wanted. We would end up limiting the direction that the company had this passion for while simultaneously not creating the game that fans wanted. We just realized we were going to just do everybody a disservice."
  
Wells went on the say "Never say Never, It could happen" in regards to a future Jak and Daxter game. 


Via: Ign


Sunday, February 5, 2012

Game ideas - a sequel to Star Wars:Republic Commando


Star Wars: Republic Commando was a first-person-shooter/team game that came out in 2005 for the X-Box and PC. I loved this game not only because it was from a different perspective then most other Star Wars games (i.e. from the view of a squad of clone troopers) but also because you got to control a whole team versus just one character. The game was built around this ability and it was very well done. I can still play through it over and over (in fact, I wish it was longer). I always wished they would have tried to make a sequel to this game, but I can also understand why that would be difficult given the storyline of the Star Wars prequels. But that didn't stop me from thinking one up. Note: there are some game spoilers in here! You've been warned!

There was a short while that I tried out online RPing (role-playing) and while doing a Star Wars RP, I took on the role of Sev, one of the three characters you can give orders to in the game. The time frame was set after the ending of Republic Commando. At the end part of the game, all four of the Commandos must separate from each other to man four different guns while on Kashyyk, as they are helping the wookies there. Ultimately, Sev gets ambushed (heard over comms) and you are ordered to leave him because of the mission. There is a hint at the very end of the game about going back to Kashyyyk but it's never revealed what happens. My Sev was based on this, and so was the game I envisioned.
This is Sev (or RC-1207).
The idea I had was that Sev would turn against the other three Commandos because he thinks that they willfully left him to die on Kashyyyk. He would set up an intricate plan to get back at his brothers and since he was trained the same as them, he would be the ultimate foe. Sev's nature in Republic Commando suggested that of all the squad members, he would be the most capable of turning against them (despite the fact that he does feel loyal to his brothers). Some may say that the clone troopers are unable to disobey given how they were made BUT the Commando units were different from the normal clone troopers. They mention this in the beginning of the game, but it is also elaborated on in the Republic Commando books. The Commandos are able to think for themselves and have the ability and willpower to disobey orders. SPOILER FOR BOOKS: There is even an occurrence of this in one of the books.A random Jedi is saved by a squad of Commandos who disobey Order 66. This was the other part of my game idea. Because these Commandos felt close to the Jedi, they would turn against the other clone troopers and help the Jedi as best they could. And eventually, Delta squad (the squad from Republic Commando) would run into a vengeful Sev in their course of turning against the Empire.
Star Wars: Republic Commando was a solid game. It's sad that they never tried to get a sequel made to it because the gameplay and storyline were great. But I can always imagine what would happen next. That's a little bit of why I'd like to be a game designer: my over-active imagination. In the mean time if you have never played Republic Commando, give it a try! Luckily it is compatible with the X-Box 360.

Thursday, February 2, 2012

News Wrap-Up: Feburary 2, 2012

I had a good time with the news wrap-up last week so I'm going to try to keep it as a weekly feature.

-It's been a bad week for THQ with the NASDAQ stock exchange threatening to delist the publisher if can't get it's stock price back up. President and CEO Brain Farrell has taken a 50% pay cut for the year and nearly 240 employees have now been laid off.

-Both Sony and Microsoft stated this week that they have no plans reveal a new console at this years E3 event or release new hardware in 2012.

-Breaking from what seems like the biggest trend in games right now, EA's reboot of The Syndicate will not include an online passcode for it's multiplayer when it releases on February 12. While SSX will ship with an online pass but will not lock players out of the multiplayer but instead will not allow the use of obtaining in-game credits without the pass.

-And finally if like me, you love The Simpsons (at least up till season 10) and you should be excited to hear that the classic Simpsons Arcade is coming to Xbox and PS3 this week. With Xbox users getting it this Friday (800 ms points) and PlayStation Plus members getting it for free as part of their subscription (or 9.99 for non-members) when it arrives Tuesday Feb. 7.

Wednesday, February 1, 2012

Vita download games cheaper than their retail counterparts

In a move the should have been made when the PSP GO was introduced, downloadable Vita games will carry about a 10% discount over retail boxed copies of the same game. This rumor was initially started when a NeoGAF member posted a picture from the Best Buy database (below) and was confirmed by Shacknews yesterday afternoon.


Sony has yet to offer exact details of the digital pricing but with the Vita launch less than three weeks away, official information should be released soon.

Via: PSNSTORES

Off The Shelf: Trouble Shooter

While Felon and I grew up and different parts of the country, we both have similar memories of buying/renting games based solely on the box art. This new segment is dedicated to that idea.
1991, Sega Genesis



Felon: So, we have two scantily-clad women who are obviously in the future and are dancing on roof tops avoiding gun fire?

Speeder: No no no, you don't get it. They're rogue aerobics instructors with jet packs. They are the only hope in this distopic future.

Felon: With futuristic space ships that verge on copyright infringement from the Aliens movie. Ok, my guess is going to be these two ladies are the protagonists of the game and they are fighting for freedom (or something). Also, some enemy forces are attacking and they have to escape the planet? I don't know...

Speeder: I'm going to go out on left field on this one and say that you  don't play as the aerobic instructors and that you actually play as the ships and you're trying to stop them.

Here's the description from the back of the box:
"When King Fredrick's only son and heir to the throne is kidnapped by Blackball, the mutant military weapons genius, an international disaster seems imminent.
Colonel Patch quickly contacts the "Trouble Shooter" to find Prince Eldon and destroy Blackball and his treacherous robotic underworld. You can imagine his surprise when two gorgeous girls show up, ready to do battle.
Madison and her faithful sidekick, Crystal, go through five stages of violent combat to rescue the Prince. They encounter all sorts of fearful creatures in their adventure throughout Blackball's domain. Will Prince Eldon survive? Can Madison destroy Blackball? Will the girls emerge from Blackball's evil empire safely? Only time will tell........"

Speeder: First off, Madison and Crystal: total stripper names. Second, the name "Trouble Shooter" is singular. Is Madison the Trouble Shooter? Is the name of the company they come from Trouble Shooter? So many unanswered questions!

Felon: Apparently in the future, there is still a monarchy in place. Also, really? You named your antagonist Blackball? That just conjures nothing but bad thoughts. Let's move on to the video of the game play.



Speeder: So pretty much it's a side-scrolling shooter, which based on the box art, surprises me. Also, Colonel Patch literally has an eye patch.

Felon: And for some reason they need a non-futuristic looking car to drive around, and then proceed to fly around with jet packs for the entire game. I don't get it. And the first boss is an awkwardly standing robot that pretty much just stands there and laughs at you while blowing kisses of death? The way the laughter was spelled also killed me. A giant H and a very small A.

Speeder: Look, you always want stronger female protagonists in your games. Beggars can't be choosers.

Felon: Well as they say "Truly, the best man for the job is a woman".

Speeder: You stole that from the back of the box, didn't you?

Felon: Maybe.