Star Wars: Republic Commando was a first-person-shooter/team game that came out in 2005 for the X-Box and PC. I loved this game not only because it was from a different perspective then most other Star Wars games (i.e. from the view of a squad of clone troopers) but also because you got to control a whole team versus just one character. The game was built around this ability and it was very well done. I can still play through it over and over (in fact, I wish it was longer). I always wished they would have tried to make a sequel to this game, but I can also understand why that would be difficult given the storyline of the Star Wars prequels. But that didn't stop me from thinking one up. Note: there are some game spoilers in here! You've been warned!
There was a short while that I tried out online RPing (role-playing) and while doing a Star Wars RP, I took on the role of Sev, one of the three characters you can give orders to in the game. The time frame was set after the ending of Republic Commando. At the end part of the game, all four of the Commandos must separate from each other to man four different guns while on Kashyyk, as they are helping the wookies there. Ultimately, Sev gets ambushed (heard over comms) and you are ordered to leave him because of the mission. There is a hint at the very end of the game about going back to Kashyyyk but it's never revealed what happens. My Sev was based on this, and so was the game I envisioned.
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| This is Sev (or RC-1207). |
Star Wars: Republic Commando was a solid game. It's sad that they never tried to get a sequel made to it because the gameplay and storyline were great. But I can always imagine what would happen next. That's a little bit of why I'd like to be a game designer: my over-active imagination. In the mean time if you have never played Republic Commando, give it a try! Luckily it is compatible with the X-Box 360.


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